Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, allowing for use in production rendering (such as 3ds Max, Maya, Cinema4d, Blender, Vray/Corona/Cycles, and more), game engines (Unity and Unreal compatible), and interactive presentations. This versatility is based on the LOD System principle.
The handheld light meter features responsive touch controls, a built-in calibration for accurate light measurement, and a rugged design for durability. Ideal for use in architectural visualizations, product demonstrations, and game development, providing realistic interaction and environment adjustments.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, ensuring compatibility with modern rendering engines. All models are accurately unwrapped with no overlapping UVs. All textures are 4096x4096 in size.
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