P
2020-05-06 02:13:55 UTCpukamakara
Lovely
-Modelled in LightWave.-No special Plugins needed.-No Fake Flat Elements(All done in 3D).-Only Quads Polygon(No Six Poles or More).-Full Control polygons count.-Correct Scale.-Properly connected points.-Real Quad Boolean.-All Elements Done Like in Real World.-Surface on Nodes(No special Plugins needed).
-Parts Name.-UV Unwrap.-Pivot Point on 0,0,0 location.-Units used: Centimeters.
Textures:
-Logitech G602 Texture(4096x4096)-Logitech G602 Texture Normal Map (4096x4096)-Battery Texture (2500x2500)-Battery Texture Alpha (2500x2500)
-LWO+LWSSetup:Lights+Camera+Texture Enviroments+HQ Settings.
-FBX(Setup:Lights+Camera+Texture Enviroments)
-OBJ+MTL-DXF