Real world scale.All geometry is subdivision ready.Fully unwrapped, non-overlapping UVs.8K Textures. (Let me know if you need a higher than 8K resolution, i made them vector based).The Screen Panel is rigged (in Cinema 4D), from 0% to 100% (135 degrees of rotation).Fonts used for the textures: SanFrancisco Pro [Regular/Heavy].The speaker holes are an 8K opacity texture (1000*10800 pixels on each side) so it looks pretty good even in close ups as you can see. I did model that polygonally too, but the polycount was just way too high to make sense for any use, and it didnt even look that much better. But let me know if you want that polygonal version too, i can send you free of charge.There is an LED backplate bellow the keycaps, to beter simulate a realistic light spill between the keys.