Model of a USB Audio Mixer, a copy of a real-life reference
The texture set includes atlas-maps with: Diffuse, Bump, Metalness, Ambient Occlusion, Specular, Transmission (with roughness), Roughness and Normal-maps
One texture set in 4096px resolution (atlas maps)
Texel Density: 40 px/cm
DirectX normal maps included
Model is made to actual size of original prototype (W: 325mm L: 340mm H: 102mm)
FBX and OBJ-MTL files are included Asset functionality was tested on UnrealEngine 5 game engine, as well as on several render engines - Cycles, Eevee, I-Ray
The model consists of a single object The .blend file includes the model saved in zero coordinate points