Speaker and Pedestal

Speaker and Pedestal Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Speaker & Pedestal that was created using Blender. Both the speaker and the pedestal are included. Great to have in the background of a living room scene in an animation or video game. Both objects were made using the metalness workflow and are PBR ready.

Features:

  • Objects use the metalness workflow and are PBR ready
  • Textures are 2K, PBR and in PNG format
  • Includes 1 UVLayout for both object parts
  • Textures are editable and customizable
  • These objects have been manually unwrapped to match their PBR textures
  • Native blend file is included with pre-applied textures
  • Lights, cameras, and objects are grouped accordingly in the native blend file
  • Objects have been exported in 3 file formats (FBX, OBJ, DAE/Collada)
  • Objects are exported as separate objects and as a set for easy use
  • Images in the description were rendered using the cycles engine

Included Textures:

  • AO, Diffuse, Roughness, Gloss
  • UVLayout
Item rating
0 0
Speaker and Pedestal
$4.99
 
Royalty Free License 
Speaker and Pedestal
$4.99
 
Royalty Free License 
Response 79% in 0.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
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3D Model formats

Format limitations
Native
  • Blender 2.8 (.blend)4.98 MBVersion: 2.8Renderer: Cycles 2.8
Exchange
  • Autodesk FBX (.fbx)4.98 MB
  • OBJ (.obj, .mtl)4.98 MB
  • Collada (.dae)4.98 MB

3D Model details

  • Publish date2019-09-18
  • Model ID#2097506
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 8,200
  • Vertices 8,809
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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