DESCRIPTION

Sony wh-1000xm4 Headphones:

Hi, I modeled, textured and rigged these Sony Wh-1000xm4 Headphones with controls in viewport for every motion it has.It is a low-poly model that is ready for any kind of use you may want to give to it.

Content:

  • .blend
  • .stl
  • .obj
  • .mtl
  • .fbx
  • 1k, 2k and 4k textures
  • Preview images

I wanted test my skills in modeling and texturing to start feeling confotable with try and model anything from scratch, so I came up with the idea of making a low-poly model of any kind of headphones.

I picked the Sony wh-1000xm4 headphones becuse I like them a lot, grabed some references and start modeling the headband, wich was pretty much straight forward, not that much complexity in that piece. I followed with the Head adjust piece. At this point is where I decided that would be nice to rig the model, and modeled this piece thinking that the next piece is going to slide throught this one.

My aproach to modeling usually is using subdivisions and a bevel modifier with the limit method as weight, that way i can make edges sharper with the mean bevel weight and avoid meking innecesary edge loops increasing the poly count.In the Side piece I used booleans for the inside extrution on the side and the part where the pivot was going to be placed. I could´ve made the pivot more detailed but the idea was to made a low-poly so I didn´t want to add unnecesary topolgy to a piece that is not going to be displayed as much as the rest of the model so i left it as simple as posible (this applys also for the inside of the left earcup where I forgot to model a part of it, but it was too late when I realised about that soooo... sorry!).

The next two pices (the support and the earcups) were the most challenging for me because I am not used to work with booleans as much and less in a round surface like this one and therefore its not that efficient or clean topology. I made some mistakes and fixed them the best way I could. Once I finished the model I sculpted the details in the earcups and prceded to bake the normals.I made almost all the textures procedualy except for the fabric in the earcups and then baked in 3 diferent resolutions (4K, 2K, 1K) for any tipe of use you may want to give to the model.For the rig I wanted to be as clean and easy to use as posible so I decided to make some viewport controls. I guess there must be way harder rigs to make, but I'm very proud of this one becuse is the second time I rig something and the first time I do this kind of rig.

I had a lot fun making this model and learned a lot while doing it, so I hope you find it useful for your proyects. If you do something with it, that is posted somewhere, let me know I would love to see what you do with it.Have fun!!!

In the case you've read all of this, you must know that I apreciate it a lot!!! and if there is any mistake in my writting or spelling, etc., english is not my first lenguaje and it's been a lot of time since i've written this many words together in english so I apologise for that.I'll keep working to improve in the models to come.Thank you so much!

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Really good work!

Sony WH-1000XM4 Headphones Low-poly 3D model

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STL
Stereolithography | 2 files<br />File Size: 31.4 MB
OBJ
OBJ | 4 files<br />File Size: 49.1 MB
FBX
Autodesk FBX | 2 files<br />File Size: 9.97 MB
BLEND
Blender<br />Version: 2.91<br />File Size: 4.98 MB
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