Retro Radio

Retro Radio Low-poly 3D model

Verification details of the FBX file
100% passed
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Lowpoly PBR realistic 3D model of a 60s vacuum tube radio, suitable for renders, games and real time applications.

Characteristics:

  • Simple geometry, most details are done with texturing.
  • Compatible with subdivision (mesh smoothing) without changing its original format.
  • Radio stations dial on the left side.
  • Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
  • Objects and materials are descriptively and uniquely named.
  • Originally created with Maya LT, textured with Substance Painter.

Included formats:

  • Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
  • Blender 3.3.1.
  • Marmoset Toolbag 3.07 Scene Bundle.
  • Fbx, obj and dae (Collada) - Exchange formats (require adding the textures manually after you import them in your 3D editor).

Geometry:

  • Sealed geometry (no openings where backfaces would be visible).
  • The 4 feet and the radio are separated sealed geometries, belonging to the same object.
  • All objects are compatible with subdivision (mesh smoothing) without changing their original formats.
  • Total poly count is 1946 polys (quads and tris) and 1930 vertices.
  • This model consists of 3 objects: Dial (629 polys), Knob (335 polys) and Radio (982 polys).
  • Unreal format (uasset) consists of 3832 tris (Unreal supports triangles only).

Materials and textures:

  • Only one material: MatRadio.
  • All textures are 4096 x 4096 pixels (4K textures).
  • Blender and Marmoset formats use relative texture paths.
  • PBR textures set: color (with alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness, opacity and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
  • Unreal format uses 3 PBR textures: color (with alpha channel), directx normal map and ORM.
  • Blender format uses 5 PBR textures: color (with alpha channel), height, ambient occlusion, metalness and roughness.
  • Marmoset format uses 3 PBR textures: color (with alpha channel), opengl normal map and ORM.
  • Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.

Units and measurement:

  • Real world scale.
  • Unit system is metric (centimeters).
  • Full model dimensions: 32.0 cm (width) x 19.0 cm (height) x 25.9 cm (deep).

Additional notes:

  • Preview images are rendered in Marmoset 3, unless otherwise informed.
  • Blender images with Eevee renderer were captured directly from the Shading panel, on a 4K screen.
  • Fbx and obj formats were exported by Maya LT. Collada (dae) format was exported by Blender.
Item rating
0 0
Retro Radio
$14.00
 
Royalty Free License 
Retro Radio
$14.00
 
Royalty Free License 
Response 100% in 7.5h
3D Modeling
PBR modeling

3D Model formats

Format limitations
  • Textures 46.2 MB
  • PNG (.png) (3 files)83.6 MB
  • UnrealEngine 4.24 (.uasset)37.2 MB
  • Marmoset Toolbag 3.07 (.tbscene, .tbmat)24.7 MB
  • Autodesk FBX (.fbx) (2 files)24.8 MBVersion: 2013
  • Other 3.73 MB
  • Collada (.dae)96.8 KB
  • Blender 3.3.1 (.blend)12.8 MBVersion: 3.3.1Renderer: Eevee
  • OBJ (.obj, .mtl)65.5 KB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Subdivision ready
  • Polygons 1,946
  • Vertices 1,930
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2022-11-28
  • Model ID#4053046
Chat