P
pleasethankyou
Perfect, just what I needed.
Game ready with PBR Textures, Game Engine Optimized Mikk Tangent Space Normals
Emmisive map turns screen on and off + padbank A LED
Maps included RMA Packed 2k and 4k - Albedo (Diffuse) Normal (OpenGL) RMA (Red Channel - Roughness | Green Channel - Metallic | Blue Channel - Ambient Occlusion) Emmisive
Unpacked 2k and 4kAlbedo (Diffuse) Normal (OpenGL and DirectX) Roughness, Metallic, Ambient Occlusion, Emmisive
Texel Density at 2048 = 29pixels/cm
Rendered in Marmoset Toolbag