DESCRIPTION

All preview images shown are rendered with Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.

Nearly identical to the real thing. Real world scale.

All the geometry in every file is subdivision ready.

Fonts used for the button and display textures: Corbel [Bold], Arial [Regular/Bold], Absolut Pro [Medium]

In the Octane files, all the LED's are in the same object, under the buttons, using the same UV. Makes it very easy to animate a single texture. The display is separate.

Files include:

_C4D_Octane - Cinema 4D project file with Octane shaders. This is where all the renders come from. Screenshot attached.

  • Base polycount: 22,579.
  • Subdiv level 2 (as rendered) polycount: 241,980.
  • 8K Texture Maps.

_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.

_FBX_HD - An FBX with the highest fidelity (subdivisions, weights, UV's, base mesh, and object hierarchy the way it was modeled).

The cables are not included in any of the files bellow. Polycount for all files bellow: 21,378, add subdivision/smoothing to match your needs.

_SPP - Substance Painter Project file. You can edit the textures and export higher res for all file formats. Screnshot attached.

_TEX - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (both Spec/Gloss and Metal/Rough PBR).

_TEX_8K - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 8K 16bit png files (both Spec/Gloss and Metal/Rough PBR).

_C4D - Cinema 4D project file with Physical/Standard shaders, using the pbr textures in the texture pack. Screnshot attached.

_FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.

_E3D - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the PBR texture pack. Using the High poly version OBJ. Screnshot attached.

_OBJ - OBJ/MTL exported from C4D. High (224,237) and Low (21,378) poly versions.

_MAX - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.

Extra formats with embeded textures at various resolutions (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group), .uasset (Unreal Engine)._

All files are zipped.

If you have any questions or requests, dont hesitate to ask me. Also please consider leaving a like or a comment discussing the model. Im eager to know what people think about my models, so i can find ways to improve.

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ge
geeme909Community member
This user is part of the CGTrader community
thanks!
Romaneus
RomaneusCommunity member
This user is part of the CGTrader community
It`s worth a look!
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QUALITY VERIFIED
This model passed automated CGTrader quality checks and meets professional, PBR-ready standards.

Ableton Push 2 Midi Controller Low-poly 3D model

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Native file format
C4D2 files
Size: 3.73 MB
Default | R19
Octane | R19
Exchange formats
OBJ
OBJ<br />File Size: 23.1 MB
FBX
Autodesk FBX<br />File Size: 671 KB
MAX
Autodesk 3ds Max<br />Version: 202<br />File Size: 1.5 MB
GLTF
glTF<br />File Size: 27.8 MB
ORBX
Octane Render<br />Version: 4<br />File Size: 13.5 MB
SPP
Substance Painter<br />Version: 11.0.1<br />File Size: 50 MB
UASSET
UnrealEngine<br />Version: 5.5.4<br />File Size: 14.9 MB
ABC
Alembic<br />File Size: 739 KB
PNG
PNG | 5 files<br />File Size: 226 MB
STL
Stereolithography<br />File Size: 9.31 MB
TEXTURES
Textures | 2 files<br />Version: 4K<br />File Size: 167 MB
USDZ
USDZ<br />File Size: 21 MB
JPG
JPG | 3 files<br />File Size: 35 MB
DAE
Collada<br />File Size: 11 MB
3DS
3D Studio<br />File Size: 2.12 MB
OTHER
Other | 2 files<br />File Size: 60.2 KB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
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Binary FBX
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No unsupported objects
Unsupported objects:
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Geometry
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Manifold geometry
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
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Provided by designer
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3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Geometry
Subdivision ready
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21375 polygons
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/ 23883 vertices
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