All preview images shown are rendered with Octane Render. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats.
Nearly identical to the real thing. Real world scale. The only difference is that the usb port, power port, and button, are abit lower (so it looks more symetrical), and it doesnt have much detail on the bottom (other than the feet).
All the geometry in every file is subdivision ready.
Environments and lighting setups are not included, but let me know if you want them aswell. Check my profile if you're interested in the turntable present in a few of the renders!
Fonts used for the button and display textures: Corbel [Bold], Arial [Regular/Bold], Absolut Pro [Medium]
In the Octane files, all the LED's are in the same object, under the buttons, using the same UV. Makes it very easy to animate a single texture. The display is separate.
Files include:
_C4D_Octane - Cinema 4D project file with Octane shaders. This is where all the renders come from. Screenshot attached.
_ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported.
_FBX_HD - An FBX with the highest fidelity (subdivisions, weights, UV's, base mesh, and object hierarchy the way it was modeled).
The cables are not included in any of the files bellow. Polycount for all files bellow: 21,378, add subdivision/smoothing to match your needs.
_SPP - Substance Painter Project file. You can edit the textures and export higher res for all file formats. Screnshot attached.
_TEX_PBR - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR).
_C4D_PBR - Cinema 4D project file with Physical/Standard shaders, using the pbr textures in the texture pack. Screnshot attached.
_FBX_PBR - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link.
_E3D_PBR - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the PBR texture pack. Using the High poly version OBJ. Screnshot attached.
_OBJ - OBJ/MTL exported from C4D. High (224,237) and Low (21,378) poly versions.
_MAX_PBR - 3ds Max project file with default shaders, using the PBR textures. May need adjustments.
Extra formats with embeded textures at various resolutions (Metal/Rough PBR): .dae (Collada), .usdz (Pixar/Apple AR), .gltf/.glb (Khronos Group).
All files are zipped.
If you have any questions or requests, dont hesitate to ask me. Also please consider leaving a like or a comment discussing the model. Im eager to know what people think about my models, so i can find ways to improve.