3d lowpoly rigged model of a female worker / construction worker / technician, suitable for training softwares, AR and VR projects, games.
This model is available as part of a bundle deal here:
https://www.cgtrader.com/3d-model-collections/construction-worker-bundle-deal
Recent updates / fixes:
Fix 2023.12.07. uasset files fix for Unreal Engine version 5.3.2
Fix 2023.07.20. FBX format now has textures embedded
Update 2023.07.20. added Unreal Engine 5 asset
Fix 2021.07.21. (ma, mb formats) Fixed rig controls not being keyable
Fix 2021.07.21. (ma, mb formats) Fixed face rig not deforming properly when not in bindpose
File Formats:
Unreal Engine 5 asset, Unity package, Maya 2017 (both mb, ma), FBX, OBJ, PNG textures
Format informations:
Observe: Only the Maya file has facial blendhsapes, and this setup does not work in Unity or Unreal Engine at the moment!
The Unreal Engine 5 asset package contains the rigged model with Unreal shaders set up, also contains idle, walk and run animations that were retargeted from the UE Quinn manequin. Observe: To use the asset in Unreal Engine, you have to do this in the exact order:
Additional info for Unreal Engine: In case you would like to add/download more animations to the character, there is an IK retargeter included that is compatible with the Unreal Engine female mannequin. All animations that were made for this model are compatible with Nia. If you need any help with this process, feel free to contact me.
The Unity package contains a prefab of the rigged model with Unity standard shaders set up.
The Maya files contain the rigged mesh with a fully set up control rig, ready for animation. Details below in Control rig information.
The FBX format contains the rigged mesh only.
The OBJ format contains the mesh, mtl and texture files.
The textures were made with PBR metallic/rough workflow, with the following maps available: BaseColor, Roughness, Metallic, Normal, Opacity. The normal map format is DirectX. According to the mesh sizes, the texture sizes are 512x512/1024x1024/2048x2048.
Model information:
Model is in A-pose. All mesh pieces are UV unwrapped. Normal maps were exported from high poly meshes. All nodes are named clearly. Model scale is real-world, units in Maya are centimeters. The model's total height is 185 cm. It has a full oral setup with teeth and tongue. The maya file does not have a shader network set up, only has basic colors with Lambert material applied. Preview images were rendered with Arnold (MtoA 3.2.0.2)
Control Rig Description:
The model is rigged in A-pose, legs are not parallel. The control rig has IK leg setup. The arms have shoulder rotation, and an IK/FK setup controlled with a visible switch. The spine has both FK and IK controls, second one working with a spline curve. Finger and feet movement is controlled by set driven keys. The rig contains a basic facial rig with a face GUI setup, using blendshapes and set driven keys. The rig contains a reset switch to jump back to bindpose. All pieces of the mesh are skinned to the skeleton joints.
FAQ:
- Materials are not applied by default, because Maya uses local directories for textures. You can either use the basic lambert material that is applied to the model, and simply attach the basic color textures to it from the texture folder (basic color files are tagged with BAS among textures), or you can set up a proper shader network with all textures map,(preferably AiStandard), if you wish to do that, here you can find a quick guide how to set up a shader network which is meant for Arnold renderer: https://substance3d.adobe.com/tutorials/courses/Substance-guide-to-Rendering-in-Arnold
- Absolutely, in that case, use the FBX file that has no skeleton included, upload it to Mixamo, and you can start autorigging. The FBX file with skeleton does not work with Mixamo.
- No, unfortunately the control rig is a complex structure that has Maya-specific features and functions. If you wish to use this model in other 3d editing softwares, you have to use the FBX format, which does not include a control rig.
- No problem! Feel free to contact me, I usually answer within 2-3 hours. I am glad to help with utilizing the models in all possible ways, and I'm always open to improving them according to customer needs. I maintain my models, add new formats if needed and fix errors that customers may encounter.
If you purchase this model, and you are satisfied with its quality, please take a little of your time to make a review of it, like, or post a comment. Thank you!