Unity version is also here! Check the second demo video to see all opportunities and a product quality. For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
See video-demo and description to check all opportunities (modularity, animations, blueprints, blendshapes, gameplay etc).
VIDEO PREVIEW WITH GAMEPLAY (ALS4) AND MODULARITY: https://youtu.be/lep82a7Au0g
Time for Magic! This is continue the series of stylized models - subscribe to my Artstation so you don't miss out on new items!
+Low poly, game ready, rigged, PBR textures, UE4 supported (since 4.20), Unity (2020.3.24f1)
+Fully customized physic of the character - simulation of breast, hair, hat, are included!
+Modular system via Construction Script - remove anything with one button! Work on Master Pose Component.
+52 calibrated face blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
+You can change the color of skin, eyes, hair (Instances of materials are configured, so you can easily control a lot of material parameters )
+Fully compatibility with Epic Skeleton - including solved Mannequin problems, such as incorrect rotation of fingers, etc
+UE4 project with playable character blueprint and hair/cloth/body physics simulation - plug and play!
+Full nude body mesh with nipples and breast simulation (without a seam on the neck!) is included, good as base mesh
+There is also an optimized version without a body inside right in the project
+Unit: centimeters. Model Height: 175 cms.
+Customized Live Link system on blueprints with pre-installed blendshapes calibration - you can download calibration parameters.
+Advanced rig with IK / FK controllers is included (.blend). You can unleash the full potential of this rig with AutoRig Pro (but controllers work well even without it)
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+Polycount: 58500 faces
+Rigged using Blender
Asset pack includes:
Update 1.1:
I will be grateful if you fill out a small survey - so I can suggest models for your requests in the future: https://forms.gle/HFLwAAPxv6q8z3RUA
If you like my works, you can support me on Ko-Fi: https://ko-fi.com/david_grette
Thank you, David Grette ^_^
Support mail: help.davidgrette@gmail.com