Notice 02 -Update_02 June 17, 2021 Unreal Engine version 4.20 assets were additionally packaged.
Notice 01-Update_01 February 22, 2021-Facial morph target meshes that can be used for facial expression animation have been added. (These can be found in the Morph layer inside the mesh character layer.)
This model is made with 3DS MAX 2016. Suitable for render image cuts or game characters. The model is made in real world scale. Unit used: cmThe height of the model is 175cm.All material is prepared for the Vray renderer. The skin material uses advanced Vray skin.The FBX format is made of standard materials.
This model comes with two Max files.
'Viking_Vi_FK_IK_Setup.max' file : IK, FK and corresponding controllers are set up. There is no animation. The default 'A' pose.
'Viking_Vi_maxbones_Anim.max' file : IK, FK are not set up. There are animations of Basic move, several Attacks, movings. The first frame is the 'A' pose, and the last frame is the 'T' pose.
Geometry
Textures
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