7ka
Very nice.
Render Marmoset Toolbag 4
Maps:
4K (4096): Head skin 1 and 2, Body skin 1 and 2
BaseColor, Metalness, Normal, Roughness, Opacity
4K (4096): Clothing
ao, BaseColor, Metalness, Normal, Roughness
1K (1024): Eyelashes
Alpha, BaseColor
4K (4096): Hair
A.o, Alpha, Clump_Hair, Depth, Id, Metalness, Normal, Roots, Roughness
In the model it is desirable to use a shader with a two-sided display of polygons.
Including MAX, OBJ and FBX formats.
Normal map was baked from a high poly model.
Unreal Engine 5 Character Materials