Very Low Poly Realistic Straight Hair
Made in Blender 3.5.0
Imported into and set up in Unreal Engine 5.1.1 and Unity with basic shaders, and available as their project files.
Available in .blend, .fbx, .obj, .glb, .gltf, .dae, .x3d, .ply, .usdc and .abc formats.
4K PBR Textures
Backface Culling is on. (No Double-Sided Materials)
Manually rigged by vertex groups with Rigify in Blender.
The rig has 50 deform bones in total. 30 of these can be used to control 10 separate hair strands. The rest control the main hair.
The rig is compatible with UE Skeleton.
One sample animation (See the video previews.)
The UV are separated, and do not overlap.
Faces are triangulated.
Natively rendered with Eevee in Blender.
6630 Faces, 6630 Triangles, 6820 Vertices, 13296 Edges (The head sculpture has 2870 Faces, 2870 Triangles, 1452 Vertices and 4310 Edges.)
If you need the model in another file format, feel free to contact me.