This character was created in Zbrush and Maya. It was created for multi-purpose use: anatomy study, rigging, animation and high poly sculpts. 3d model has mouth bag with teeth and tongue.
Character has manual retopology. Topology is optimized for rigging and animation.
Polycount: lowpoly 16 039 polys, 16 716 verts.
Product available in this format :Zbrush ztl;obj;fbx.
Product includes :uvs for the skin and eyes;base color for the skin and eyes;normal map for the skin (baked from the high poly sculpt);high poly sculpt