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2023-02-21 15:28:51 UTCpapou-d-anjou
Thank this model
Usage:For Gaming Asset,Stylized Character Anatomy Study,Basemesh for Recreating Character,Ready for rigging,Ready for baking,
Textures:SkinBaseColor 2048x2048 593KB For Base Color Input and Subsurf inputRoughness_Glossiness 2048x2048 119KB For Skin Roughnessinput and Eyes Roughness InputSkinBumpMap 2048x2048 1.80MB For the Pores Bump input
inScreenshotsSubsurface Scattering setup are added and is available only in the BLEND File
Render Info:Rendered in Eevee,no Phostoshop,Color Management:Exposure: -0.4Gamma: 0.6
Topology:Clean Topology Pure QuadsLow poly with 1 subdivision added,Retopologized and ready to be rigas gaming Assets or for productionor Study
Contains:1 for the low poly mesh1 for the subdivided low poly meshSingle plain Teeth