This is Piper's Hairs. They are created in blender with blender curve. The hairs of Piper are in two format: Mesh and blender curve. since they are curve, So, You can easily tweak and optimised them with blender curve for any character according to your need. I will add simple instruction at the end of this text.
Low Poly Face count: 9712
This Product includes:
Stylized Hair in two form: Mesh and blender curve
Files format: Zbrush Ztools, blender, Fbx and obj
For changing hair curve polycount or smoothing it, In your blender scene, after selecting the hair strand, You can go to object data properties of hair curves and change the resolution on top for increasing resolution in length. You can also change hair profile and resolution with changing the object data properties of hair profiles in blender scene.
Hope You enjoy it because i realy like this one.