Description
The Sorceress is part of a medieval fantasy-themed pack. She comes with customization options - advanced but simple shaders with which you can easily change colors and more. Bone-physics for cloth & hair, modularity & ARKit blendshapes
Key features
- Game Ready
- UE5 Epic Skeleton with additional bones
- Hair and cloth have bone-based simulation
- Easy Color change skin, make-up, hair, eyebrows, eyes, cloth, lingerie, staff
- Skinned twist bones for correct deformation the wrists, shoulders and legs
- ARKit Face Blendshapes + elf ears shape
- Completely modular
- 18+ body textures included (added separately in files with textures)
- Magic staff included
- Full body included
- Lingerie included
Polycount (no LOD system)
Fully clothed
- Faces 61.375| Tris 118.341 | Verts 73.974 |
In lingerie
- Faces 62.132| Tris 119.913| Verts 73.937|
Nude
- Faces 60.764| Tris 117.184| Verts 72.356|
Staff
- Faces 4.582| Tris 9.154| Verts 4.745|
10 Textures sets 4k png: body, head, eyes, teeth, hair, eyebrows, cloth, eyelashes, staff, lingerie
Material ID Maps for change color: Skin, Make-Up, Eyes, Hair, Eyebrows, Cloth, Lingerie, Staff Change the color and more with material instances, which are in the project or easily create your own options using the palette
Rigged
- Characters rigged both UE5 skeleton with additional bones
Blendshapes
- 52 ARKit Face Blendshapes + elf ears shape. Can be used for live stream facial animations Live Link Face, Facial Mocap, VRchat, etc
Modularity
- The model is completely modular, you can remove or add different parts of the character, including to optimize or avoid intersection of the body with clothing. Full body is included. In Unreal Engine configured censored textures, 18+ body textures uploaded separately in an additional file with textures
Animations
- The project includes 7 demo animations
Physics
- Project includes configured standard UE rigid body bone-based physics for cloth & hair
Tested on:
- Game Animation Sample
- Advanced Locomotion System
- Live Link Face Unreal Engine
Note that:
- Retargeting is required, as the base pose and anatomy differs from the default manny
- Render scene and environment is not provided
If you have any questions or encountered any issues during usage, please feel free to reach out to me
Thank You!