Rigged model of Sailor Uranus. the verts and poly counts are based on subdivision of 1 of all meshes included in the file. you can freely set the division level to what looks best to you.
Objects are separated into the following main groups
main body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hair, body_eye_L and body_eye_R (shapekey included)
sailor suit (mask_boots, mask_arms and mask_sailorsuit should all be enabled on body mesh): body_sailorsuit, boots, bow, choker, chokerstar, earrings, gloves, gloves_guard, tiara, waist_guard, backbow, skirt, bead, heart
party outfit (mask_suit should be enabled on body mesh): body_suit, bowtie, shoes, socks
swimsuit1: body_swimsuit, swimsuittop
swimsuit2: body_swimsuitsailor, sailorswimsuitbow, swimpants
Blender model is rigged using blenrig5. for full utility, you should download the blenrig addon for blender here: https://cloud.blender.org/p/blenrig/56965fc3c379cf44546120e1 here's a youtube video that shows how to enable the addon: https://www.youtube.com/watch?v=0v9joeavju4
Model is posed using controls in biped_blenrig (make sure to select the right layer) and facial expressions are affected by shape keys on objects.
Each object is uv mapped to a texture (in png format) included in the file.