Rigged model of Sailor Pluto. The verts and poly counts are based on subdivision of 1 of all meshes included in the file. You can freely set the division level to what looks best to you.
Objects are separated into the following main groups
Main Body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hairfront, hairback, body_eye_L (shapekeys included) and body_eye_R (shapekeys included)
Sailor Suit (maskfeets, maskarms, maskbody should all be enabled on body mesh): body_sailorsuit, gloves, bow, choker, earings, heart, sailorgloveguard, waist_guard, backbow, skirt, boots, visor, tiara
Swimsuit1: body_swimsuit_bikini, gold_earrings, swimsuitpants
Swimsuit2: body_swimsuitsailor, swimpants, swimsuitbow
Dress: body_dress (mask_dress should be enabled on body mesh), Necklace, pearl_bracelet, shoes
The Blender model is rigged using Blenrig. For full utility, you should download the Blenrig addon (see FAQ attached).
Model is posed using controls in biped_blenrig. Please see the rig preview image about where to select the different layers.
Each object is uv mapped to one of the textures included in the file.