Rigged model of Sailor Mars. The verts and poly counts are based on subdivision of 1 of all meshes included in the file. You can freely set the division level to what looks best to you.
Meshes are separated into the following main groups
Main Body: body (shapekeys included, with mask modifiers to ensure body parts don't stick out of clothing), eyebrows (shapekeys included), hair, , body_eye_L (shapekeys included) and body_eye_R (shapekeys included)
Sailor Senshi Suit (masksailorsuit and maskarms should be enabled on body mesh): body_sailorsuit, bow, choker, earings, heart, high_heels_mars, gloves, sailor_glove_guard, waist_guard, backbow, skirt, tiara, talisman1, talisman2
Swimsuit1 (maskswimsuit should be enabled on body mesh): body_swimsuit
Bunnysuit (maskstocking and maskhighheel should both be enabled on body mesh): body_bunnysuit, bowtie, bowtie string, bunny_cuff, bunny_ears_orange, bunny_tail, collar, high_heels_red, stockings
Swimsuit2: body_swimsuitsailor, sailorswimsuitbow, swimpants
Blender model is rigged using Blenrig5. For full utility, you should download the Blenrig addon for Blender 2.7 here: https://cloud.blender.org/p/blenrig/56965fc3c379cf44546120e1 Here's a youtube video that shows how to enable the addon: https://www.youtube.com/watch?v=0v9JOEaVJu4
Model is posed using controls in biped_blenrig and facial shapekeys are also controlled by armature bones.
Each object is uv mapped to textures (in png format) included in the file.
[UPDATE 28/07/2023: updated mesh, rig and added a file named simplebones for easy rig export]