Rose Byrne - Celebrity Actress - Double Face-Framing Hair

Rose Byrne - Celebrity Actress - Double Face-Framing Hair Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
Overview

This meticulously crafted 3D character model is built for realistic rendering and CGI animation workflows, with a primary focus on Blender. Featuring high-quality textures, non-overlapping UVs, and a fully rigged skeleton using Rigify, it is the perfect choice for film production, architectural visualization, high-end animations, and visual effects. While primarily optimized for Blender, it is also compatible with Unity (Humanoid) and Unreal Engine, making it adaptable for use in game development if desired.

Modeling & Geometry
  • Topology: Carefully crafted with quads and edge loops for optimal deformation during animation, ensuring smooth and lifelike motion.
  • Polygon Count: Designed with high-density geometry for detailed realism while maintaining efficiency.
  • Faces (Quads): 140,000
  • Vertices: 240,000
  • UV Mapping: Features non-overlapping UVs, allowing for efficient texture application and ensuring there are no texture seams or distortions.
Textures & Materials
  • PBR Workflow: Uses a Physically-Based Rendering (PBR) pipeline with Albedo, Roughness, Specular, Metallic, Normal, Alpha Masks, and Height maps, allowing the model to respond realistically to lighting conditions and environmental effects.
  • Texture Resolutions: High-quality, 4K or 2K textures for maximum detail and realism, easily scalable for different render resolutions.
  • Formats: Provided in PNG/JPG formats, optimized for rendering.
  • Realistic Material Settings: Designed to achieve cinematic-quality visual fidelity, suitable for high-end renders using Cycles or Eevee in Blender.
Rigging & Animation
  • Fully Rigged with Rigify: The character comes with a comprehensive Rigify rig for easy pose control and animation.
  • Fully Rigged with Basic Rig (Non-Rigify): The character also comes with a general rig structure for those who prefer simplicity over complexities of Rigify.
  • Facial Rigging: All facial features, including the mouth, eyes, eyebrows, nose, cheeks, and jaw, are fully rigged with individual bones, allowing for precise and expressive facial animations with detailed control over every movement.. perfect for cinematic and high-level animation purposes.
  • IK & FK Support: Complete support for Inverse Kinematics (IK) and Forward Kinematics (FK), providing flexibility for natural, dynamic movements.
  • Animation Compatibility: Easily retarget animations between Blender, Unity Humanoid, and Unreal Engine’s animation systems.
Optimization & Performance
  • Optimized for Rendering: While the models are highly detailed, they are optimized for high-quality, realistic rendering with minimal performance impact. Ideal for CGI animations and cinematic sequences.
  • Efficient Memory Usage: Textures are optimized for real-time rendering without sacrificing visual fidelity. The models are designed for high-end rendering engines, ensuring that they look fantastic in both real-time and offline rendering workflows.
  • Clean Topology & Weight Painting: All models are meticulously sculpted and painted with clean topology, ensuring smooth deformations and high-quality animations.
File Formats & Compatibility
  • Available Formats: Blend (Native), FBX, OBJ, STL, DAE

  • Blender 4.2.3 project file, fully rigged and textured, with ready-to-render settings for both **Cycles and Eevee.

  • FBX: Standard format, rigged and textured, perfect for use in other software or game engines.

  • OBJ: Standard format, with materials, ready for integration into other workflows.

  • STL: Standard format, suitable for 3D printing with materials.

  • DAE: Collada format, with materials included for seamless workflow across various platforms.

  • Software & Engine Compatibility:

    • Blender: Optimized for Blender’s Cycles and Eevee render engines, with a Rigify rig and ready for animation.
    • Unity: Compatible with Unity’s Humanoid rig system.
    • Unreal Engine: Supports Unreal’s animation retargeting system and rendering workflows.
Blender File:
  • The project is compatible with Blender 4.2.3+, featuring a low-polygon character in A-pose, optimized for high-end CGI rendering.
  • Lighting is achieved using a HDRI image combined with a few Ring-lights and Area-Lights, to achieve a realistic and dynamic illumination.
  • The model is fully rigged, with all parts ready for posing or animation.
  • Clean, optimized topology ensures smooth deformations during animation, with an easy workflow for applying modifiers or making further adjustments.
  • If additional detail is required, simply add subdivision modifiers to any mesh to enhance the polygon count.
  • The shader nodes are intuitive and easy to understand, mostly Principled BSDF with materials set up for immediate use. All textures are automatically mapped to the materials.
  • Feel free to make custom modifications or adjustments for better render results.
  • All textures are stored in the Textures folder. If you experience missing textures (pink materials in render view), simply click Find Missing Textures in the file panel to resolve this issue.
Ideal Use Cases
  • Realistic CGI Animations – Perfect for cinematic-quality animation sequences.
  • Film & Visual Effects – Designed to meet the demands of professional CGI studios.
  • Architectural Visualization – Realistic character integration in architectural renders.
  • Game Development (optional) – Although primarily for animation and rendering, the model can be adapted for real-time applications.
  • VR & AR Experiences – Capable of being used in VR/AR, with optimizations for high-fidelity visuals.

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Note

Please ensure that the Rigify addon is enabled in the Add-ons section of Blender. To do this, go to Edit > Preferences > Add-ons and make sure the checkbox next to Rigify is selected.

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If you have any questions, need further details, or would like to request any modifications, feel free to reach out. we'd be happy to assist and ensure that you get the best possible experience with the model. contact us anytime!

Item rating
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Rose Byrne - Celebrity Actress - Double Face-Framing Hair
$28.00
 
Royalty Free No Ai License 
Rose Byrne - Celebrity Actress - Double Face-Framing Hair
$28.00
 
Royalty Free No Ai License 
Response 82% in 0.4h
3D Modeling
Low-poly Modeling
Rendering
Rigging
Texturing

3D Model formats

Format limitations
  • OBJ (.obj, .mtl)250 MB
  • Blender (.blend) (3 files)751 MBVersion: 4.2.3Renderer: Cycles Version: 4.2.3Renderer: Eevee
  • Collada (.dae) (2 files)501 MB
  • Autodesk FBX (.fbx) (2 files)501 MB
  • Stereolithography (.stl) (2 files)501 MB
  • PNG (.png)250 MB
  • JPG (.jpg)250 MB
  • PDF (.pdf) (2 files)501 MB
  • Textures 250 MB

3D Model details

  • Ready for 3D Printing
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 140,000
  • Vertices 240,000
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Publish date2025-03-02
  • Model ID#5909037
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