Low Poly Game-Ready Realistic Bun Hair
Made in Blender 3.4.1 -- UPDATE: Replaced with Blender 3.5.0 file
Available in .fbx, .obj and .glb formats -- UPDATE: Now also available in .abc, .dae, .gltf, .ply, .usdc and. x3d.
Imported into and set up in Unreal Engine 5 and Unity, and available as their project files
4K PBR Textures
Backface Culling is on. (No Doubled Sided Materials)
Manually Rigged in Blender with Rigify by Vertex Groups
One Sample Animation (See the video preview.)
The rig has 45 deform bones in total. 33 of these can be used to control 11 loose main strands. 4 bones control bun strands. Main hair is controlled by 4 other bones. 1 bone controls the entire bun while 2 bones control it partially. Finally, 1 bone controls the chunk of loose hair under the bun.
The rig is compatible with UE Skeleton.
All UV are separated, and do not overlap.
Faces are triangulated.
Natively rendered with Eevee in Blender
4624 Faces, 4624 Triangles, 4469 Vertices, 8904 Edges (The head sculpture has 2870 Faces and 2870 Triangles, 1452 Vertices, 4310 Edges.)
If you need the model in another file format, feel free to contact me.