
GENERAL
low poly model, only quads, unwrapped all partsfull custom rig(bones-blendShapes-curve controls)python script for default pose(inside native folder)ncloth system for dress (switch between poly-ncloth custom attribute)nhair system for more realistic looksimple sss material for the bodyrendered with mental ray (final gathering on)Real work scale (cm) 167 approx.
poly countmodel: poly 9098 vert 9557scebe: poly 84.800 vert 86.169
RIGGED
-Global control (scale the character)-independent FK/IK legs-arms with knee and elbow control (auto-hide proper controls)-Leg twist (upper-lower), Arm twist (upper-lower). Turn them on/off as you need with custom attribute-Torso FK-IK system-Face GUI (Graphic User Interface)-15 face expression-Space-switching for eyes(head-world)-Space-switching for the head (neck-torso-world).-Clean rig, hidden and lock unnecessary objects and attribute-Good naming conventions
TEXTURE AND MATERIALS
All texture are jpg formatThe body has SSS material(misss_fast_skin_maya). All other materials are standart maya material(blind,lambert,phong) except the bracelet whitch is mia_material_x.(body(epidermal-subdermal-specular) 8k), (eyelash(diffuse-opacity) 8k), (bra(diffuse-specular) 4k), (dress(diffuse-specular-bump) 4k), (eye(diffuse) 4k), (panties(diffuse) 2k), (shoeBase(diffuse) 2k)included IBL (image based lighting) 2048x1024 jpg. format
FORMAT
Native Maya format has everything from geometry to rig.The obj format has the geometry in T-pose all the blendShapes, all texture and materials except the body and bracelet, lights and cam.The fbx format has the geometry in T-pose all the blendShapes, all texture and materials except the body and bracelet.IBL only for native format.