PLEASE READ THE WHOLE INFORMATION CAREFULLY BEFORE PAYING FOR THIS MODEL.
When I buy something, I read the description carefully. If I bought it and want to put it in a program that is not mentioned in the description - I do it at my own risk. Which means - if I bought it and it doesn't work - no claims to the author. I just bought it and use it where it is intended. Or if it works - I'm satisfied with it.... and don't disturb an author.
Full PBR Specular workflow real-time curly hair with base head.
This model only for Real-Time rendering in Marmoset Toolbag 3, Unity, Unreal Engine 4.
You can merge this hair to your other character.
In the archive you will find this folder:
unreal engine 4 project
3dsmax_2017_scenes
- scene_for_backing.max - which I use to bake hair with Ornatrix and Vray + Vray hair shader. In this scene you can edit any hair part for backing and in result - will get another hairstyle and etc.
- scene_with_ornatrix_hair_planes.max - which I use to create hair planes with Ornatrix. In this scene you can groom hair planes, edit any modifier and in result - will get another hair model
With this two scenes you can create your own hairstyle for realtime rendering in marmoset. Please watch video to understand what I mean.
- girl_Scene.tbscene - Marmoset Toolbag 3.02 scene with all light and Pbr materials
- materials (hair_mtl.tbmat, head.tbmat )
- textures (4k textures in tga format)
- meshes (fullhead.FBX)
Polycount:
All hair textures have 4K resolution in tga. ( albedo, normal, directional )