Character model created, rigged and textured in 3D Studio Max, the model is not based on any source and is original. Main archive file contains 2 Max files and alternative formats FBX and C4D, the FBX was exported from Max and imported to C4D and saved as C4D file, the FBX has not been tested in any other program. Contact me if you have import issues with your software of choice.
Formats
3Ds Max 2013 + 2016
FBX
C4D r14
Polys 126882
Vertices 64165