Lian from Paladins game made for an VFX production with the UDIM workflow and textures made with colorspace ACES. It has mouthbag and teeth modeled and texturized. The body has a technical retopology for a better skinning and animation results. The UV's are made with the correct orientation and with an optimized texel density depending on the quality of the material. It can be subdivided without any problem. The textures has been made with substance 3D painter and all materials are made with a hard detailing process.