Kang Sae Byeok character from the Squd game serial, i liked it so much so i want to do some characters
The model is low poly and PBR textured, it was created for game engine.
Rig information:
The rig is Epic Skeleton and Rigify in blender
The Rigify skeleton controls the Epic Skeleton so you can animate it in blender and add it to the UE4 or other game engine i think this skeleton is good for other engines
When export skeleton or animation (FBX) to UE4 or other game engine make shure (Armature>only deform bones is True and Add leaf bones is False)
I added to engine skeleton a several bones for Jaw-mouth Tongue and Eyes.
PBR information:
Texture resolutions are 2048x2048px (Textured in Substance painter) Base color
Metalic
Roghness
Normal
Normal info - all normals are baked from hipoly mesh i chose the DirectX normal, if i use the OpenGL normal i had to invert the green channel in Blender
The Metalic map only for Kurtka mesh just to show a little bit the zipper
Seven material presets
All geometry are low poly and triangulated clean topology NonNgon. i think it fits for VR Chat Triangles - 22507
Faces - 22507
Objects - 11
I separatet the Body mesh to (Body and Body_Part_2) and the Shirt to (Shirt and Shirt_Part_2) so if you use it with jacket hide the Shirt_Part_2 and Body_Part_2, if you use without jacket just hide the Body_Part_2 mesh.
UVW unwrapped, overlapped only for Numbers mesh