Japanese office lady game character with PBR textures. Fully game ready female human character asset that can be rigged and used in games and real-time environment.
Maya 2018 file has a Human IK rig with hand painted weights, ready to be animated. Several test poses were made using the character, including those used in walk, sitting or hand gestures.
The model is modeled using mostly quads topology with no n-gons. Some triangles are used but careful attention has been paid to not to have triangles in places that would deform during rigging or animation.
Legs and hands share same UV coordinates as well as hair cards, otherwise UVs are non-overlapping.
The body has one 4K PBR texture set, as well as hair, eyes and eyelashes. PBR workflow is metal-roughness and normals are baked from high poly using Substance Painter. Also included is SSS mask map to control which areas subsurface scattering effect would be applied; only skin parts.
.FBX file has correct real world scale and is ready to import to game engines. Preview renders are created using Marmoset Toolbag 3. Also included is Marmoset Toolbag Preview file.
The Blender Cycles scene is ready to render. If you download .FBX, .OBJ or .DAE files please download the separate texture package that contains all textures.