Hair Low-Poly

Hair Low-Poly Low-poly 3D model

Description

Game Ready Hair/Unreal Engine 4For a month and a half I have been practicing creating low poly hair for use in game engines. At first I used hair generation in Maya and xGen, and collected cards there. As a result, I generated it in Blender, baked the maps in xnormal and assembled them in 3dsMax. Also baked vertex AO in Maya. Next time I want to try out the HAIR STRAND DESIGNER program. If you liked the model and you buy it, I will be immensely grateful in such a difficult time for myself, so thanks in advance!

Screenshots from render Unreal Engine 4 with complicated shader into Material EditorIn Unreal I used 4 texture: Alpha, Root, Height, IDAlso in fbx mesh have baked vertex AO for Unreal Engine shaderFor Marmoset render I bake additionally AO, Cavity, NormalFull Mesh Polycount: 119991 layer polycount: 23142 layer polycount: 34253 layer polycount: 27274 layer polycount: 3533Texture resolution: all 4k

If you have questions about the shader for Unreal, then ask, write to me, I will tell you

2dhd
2dhd2020-10-07 09:09:45 UTC
Amazing
ivantrevojny
ivantrevojny2020-10-07 11:29:24 UTC
Ty very much!
JewelryCapital
JewelryCapital2020-10-04 17:01:20 UTC
Cool
ivantrevojny
ivantrevojny2020-10-04 18:07:10 UTC
Ty realy!)
Item rating
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Hair Low-Poly
$15.00
 
Royalty Free License 
Hair Low-Poly
$15.00
 
Royalty Free License 
Response - % in - h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
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3D Model formats

Format limitations
  • OBJ (.obj, .mtl)64.5 MB
  • Textures png32.1 MBVersion: pngVersion: pn
  • Autodesk 3ds Max (.max) (4 files)43.7 MBVersion: 2017Version: 2018Version: 2020Version: 2019
  • Autodesk FBX (.fbx) (2 files)1.86 MBVersion: 2017Version: 2016

3D Model details

  • Publish date2020-10-03
  • Model ID#2636107
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 11,999
  • Vertices 18,362
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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