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Game Ready Hair/Unreal Engine 4 For a month and a half I have been practicing creating low poly hair for use in game engines. At first I used hair generation in Maya and xGen, and collected cards there. As a result, I generated it in Blender, baked the maps in xnormal and assembled them in 3dsMax. Also baked vertex AO in Maya. Next time I want to try out the HAIR STRAND DESIGNER program. If you liked the model and you buy it, I will be immensely grateful in such a difficult time for myself, so thanks in advance!
Screenshots from render Unreal Engine 4 with complicated shader into Material Editor In Unreal I used 4 texture: Alpha, Root, Height, ID Also in fbx mesh have baked vertex AO for Unreal Engine shader For Marmoset render I bake additionally AO, Cavity, Normal Full Mesh Polycount: 11999 1 layer polycount: 2314 2 layer polycount: 3425 3 layer polycount: 2727 4 layer polycount: 3533 Texture resolution: all 4k
If you have questions about the shader for Unreal, then ask, write to me, I will tell you