Game Ready Hair/Unreal Engine 4For a month and a half I have been practicing creating low poly hair for use in game engines. At first I used hair generation in Maya and xGen, and collected cards there. As a result, I generated it in Blender, baked the maps in xnormal and assembled them in 3dsMax. Also baked vertex AO in Maya. Next time I want to try out the HAIR STRAND DESIGNER program. If you liked the model and you buy it, I will be immensely grateful in such a difficult time for myself, so thanks in advance!
Screenshots from render Unreal Engine 4 with complicated shader into Material EditorIn Unreal I used 4 texture: Alpha, Root, Height, IDAlso in fbx mesh have baked vertex AO for Unreal Engine shaderFor Marmoset render I bake additionally AO, Cavity, NormalFull Mesh Polycount: 119991 layer polycount: 23142 layer polycount: 34253 layer polycount: 27274 layer polycount: 3533Texture resolution: all 4k
If you have questions about the shader for Unreal, then ask, write to me, I will tell you