THIS CHARACTER WAS CREATED WITH 3DS MAX AND IT'S BIP SYSTEM. SOME FUNCTIONS MAY NOT WORK IN OTHER SOFTWARES AND THEIR FORMATS AS DESIGNED IN MAX. IN ORDER TO HAVE SOME IDEA ON HOW THE CONTROLLERS AND THE RIG WORKS, WATCH THE DEMONSTRATION VIDEO I MADE BEFORE BUYING.
SHE'S REAL WORLD SCALED/IN METERS
This model was designed mainly for the advertisement projects planned in 3ds Max, however, you can use it in your game projects as well thanks to the rather low poly count. But note that the hair is not made out of polys and it'll not work in the game engine. You can only use her mesh and textures as well as her armature in the engine. Other than that her underwear are optional and character has 4K genital textures.
TECHNICAL DETAILS
HEAD: 9.370 vertices. 8.978 polys.
Diffuse: 4K Specular: 4K SubSurface: 4K Disp: 4K Normal MicroDetail: 8K
BODY: 9.096 vertices. 9.074 polys.
-Includes genitals. Diffuse: 4K Specular: 4K Subsurface: 4K Normal: 4K