A female survivor. I developed this character for my own portfolio and game development projects. The character has a hooded poncho and various settings and controllers to ease animation. Blinking and lowering the hood is done using shape keys that can be controlled using the rig.
It can be time consuming to avoid the poncho clipping through the arms while animating, but it can be removed or hidden easily.
The character can be exported to Unreal Engine without issues, but I haven't tested it with any other game engines. The FBX file only contains the deformer bones and model. You can use it if you need to move it directly into a game engine or if you want to remake the functionality of the rig.
Though it is not required, I appretiate being credited on any work made using this.