Female Knight Full Plate Gaming Unreal Engine Project
Hello friends, I designed this character specifically for developers who are thinking of making more cinematic shows. Also in game projects it works well too. I tried to keep the model detail at the highest level. I'm going to make characters like this once in a while.
I tried to make it realistic as possible so there are 1.3 billion high polygon details to the low polygon model by baked. It is a model equipped with advanced techniques.
The character has a blendshape.
I created this project for the unreal engine. - Arnold may not work properly for rendering. - The character's face is of the same cinematic quality. Lowpoly is available and compatible with apple live link face in unreal engine. I tested. You can see it working by watching the videos in the video file. - I have positioned it in accordance with the ALS V4 skeleton and it works smoothly. You can see it working from video in the same way. - Since the model is multi-part, minor skin weihgt errors can be ignored. You have to show tolerance. Other than that, it is not a project that you will have problems with.
-. Polygons = 201601
-. Vertex = 217140
-. Tris = 403959
. Textures Type Unreal Engine
.112 items Format:
. Base Color
. Normal Map
. Occlusion Roughness Metallic
.Displacement Map 8096x8096 32 bit .tif
. ** - Formats : **
.mb ( Autodesk Maya )
. uasset - Unreal Engine 4.26
. fbx