|| SPECS ||
Clean topology with only quad polygons. Eyeballs have triangles in the center.
Mouth and eyes cavities are modeled and simple geometry for tongue and teeth is included.
Model is made for subdivision use with at least 1 subdivision.
Preview images are rendered with Cycles Renderer. Product is ready to render out-of-the-box. Lights and camera are included in the Blender file.
|| OBJECTS ||
Eyelashes and Eyebrows in Blender are Curve objects so polycount can be adjusted to your needs.
|| TEXTURES and UV ||
Everything is unwrapped. Head, eyes, teeth, tongue non overlapping. Eyebrows and eyelashes with stacked UVs.
Displacement map refines head features and adds bit of detail but it is not necessary. It can be substituted with included normal map which gives similar result.
Editable Texture files (.PSD non-merged layers) for eyes.
|| GENERAL ||
Model is built to real-world scale. Units used: Centimeters. Model is ~ 32 centimeters tall.
|| PRINTABLE STL ||
Printable STL - solid mesh, no holes, ~570k triangles.
|| ADDITIONAL NOTES ||
File versions:
FBX and OBJ file format have only basic materials applied and will not render like the preview images. OBJ and FBX file formats exported as base mesh and as hipoly with 2 subdivs and displacement applied.