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This model called Alice and created in autodesk maya 2018 Beside the native Maya file OBJ and FBX files are included
Topology
This character is designed for animation, short commercials, movies... the topology is quads with clean and animator friendly
Inside mouse like gum, teeth and tounge are included Model in real world scale (185cm)
Overall polycount Faces 15,464 Vertics 15,457
Texture and Material
Arnold standard surface with SSS(subsurface scattering) material Body texture 4096x4096 Closing textures 2048x2048 And other procedural texture
Hair
Hair using maya's builting in xgen hair system three discription in one collection Hair discription, eyebrow discription,eyelash discription
*N.B. * when you open the file the xgen hair may not load immediately, so go to the xgen window and update the hair preview for each discriptions i.e hair, eyebrow and eyelashs
Renderer
Rendered with** solid angle Arnold core 5.0.1 MtoA version 2.0.1**
NO PLUGIN USED!
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