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liraz-sara 2021-01-28 12:17:26 UTCliraz-sara
hi.I would like to use this as a simulation for tattoos. Is the UV map understandable? Can I just put sketches on the 2D map and Can I see each organ individually?
This is a quad only base mesh. It's subdivision ready, UV mapped with animation friendly topology. This mesh was created mainly as a base for sculpting.
It's ideal for everyone that want to save some time when starting a new project. The base mesh comes in different format. The .ztl format has already polygroups to help isolate parts of the mesh you want to work with.
Formats: fbx, ztl, 3ds, obj, blend
For questions, suggestion and support just contact me.
Like, comment and share this and have fun creating new character without the hassle of starting from scratch.