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This model called Mika(or Meklit) and created in Autodesk Maya 2017Besides the native Maya file, OBJ and FBX files are included
Topology
This character is designed for animation, short commercials, movies...the topology is quads with clean and animator friendly
Inside mouse, like gum, teeth and tongue are includedModel in real-world scale (165cm)
Overall polycount faces 41,676 vertics 42,459
Texture and Material
Arnold standard surface with SSS(subsurface scattering) materialBody texture 4096x4096Closing textures 2048x2048And other procedural texture
Hair
Hair using maya's builting in xgen hair systemthree discription in one collection Hair discription, eyebrow discription,eyelash discription
N.B. when you open the file the xgen hair may not load immediately, so go to the xgen window and update the hair preview for each discriptions i.e hair, eyebrow and eyelashs
Renderer
Rendered with solid angle Arnold core 5.0.1 MtoA version 2.0.1the rendering took from 3-10 minutes on toshiba laptop (core i7 4700MQ @ 2.4ghz cpu 16gb ram, intel HD 4600 GPU)
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