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Espra is a character I created for the game I'm developing, but I'm happy to share! This is the third time I've recreated her, hopefully the last time I'll need to lol
She is a stout, strong woman of colour who wears traditional Greek garb, and fights with a xiphos sword and hoplon shield. She is rigged in Cinema 4D and ready to animate, though currently her face is not rigged except for a few simple blendshapes to allow blinking and mouth opening/closing.
She comes with a Cinema 4D hair object, for the best looking hair, but I also created a realtime hair for her, since I intend to use her in a game. Remember that the C4D hair should have its cache recalculated when you animate the character, else playback will be a nightmare.
Her sword and shield are nested under her hand joints, initially hidden - make visible if you want her armed and dangerous.
I've included a Unity version of her, which requires the Ciconia Studio Double Sided Shaders (full version) to work correctly - you can easily find it on the Unity Asset Store. As of this writing it is $6.90. I'm not entirely satisfied with her hair in Unity, and would love for a better shader to be written that displays on both sides of the polygon. However, duplicating the hair object and reversing the normals on the duplicate would work, so long as the binding remains on the new object. Then you can use the standard shader for a nicer appearance.
Credit for eye texture: Alex Lashko Credit for teeth: Danny R Hensley Credit for hands base mesh: scribbletoad
[Update as of 8th April 2018: Improved UV mapping of eyeballs on Realtime rig, added additional facial expressions to pose morph, added a facial controller. Added a demo video to show how the rig is used]