|| USAGE ||
Model is suitable for use in real-time apps, broadcast, high-res, advertising, as base mesh for sculpting etc.
|| SPECS ||
Clean topology with only quad polygons.Eyeballs have triangles in the center.
Mouth and eyes cavities are modeled but tongue, gums or teeth are NOT included.
Preview images are rendered with Cycles Renderer, with 2 subdivisions and displacement.No Photoshop or compositing used, Product is ready to render out-of-the-box.Lights and camera are included in the file.
|| OBJECTS ||
Head - 1 968 polys / 1 988 verts (Quads only)Eyes - 2 x 198 polys / 182 vertsEyelashes - 56 polys / 96 verts (Quads only)
| TEXTURES ||
2048x2048 TIFF 16 bit Head displacement
2048x2048 TGA simple diffuse with AO and eyebrows / eyeliner
2048x2048 TGA - 'Eyebrows only' normal map for hipoly rendering2048x2048 TGA - Head normal map for real-time use2048x2048 TGA - Head Object space normal map
512x512 TGA Eyelashes diffuse with Alpha
Editable Texture files (.PSD non-merged layers) are included as separate download.
|| GENERAL ||
Model is built to real-world scale.Units used: Centimeters. Model is ~ 35 centimeters tall.
|| ADDITIONAL NOTES ||
FBX and OBJ file format have only basic materials applied and will not render like the preview images.
OBJ and FBX file formats exported as base mesh and as hipoly with 2 subdivs and displacement applied.