FOR UNREAL USER, FEATURES:
-69 Materials-232 Various Texture-12 Skeletal Meshes-1 Blueprint for demonstation purpose with all parts set up-Physical assets for all SK meshes-Original body with underwear-Body nude with right arm missing ( no intimate part, mostly used for clothing in case you you to made some yourself)-Body nude with Right arms, Feets, left upperarm, left forearm, plevis region and part of breast missing ( current character) ( cut to reduce polycount while having cloth)-non moving Hair is rigged to Head, and Tail has his on rig, but using clothing simulation inside unreal, Rig for Tail can be used with AnimDynamic to make hair movement. -Spine rigged-1 full body Variant-1 Body set up as Skeletal meshe component ( easily switchable any part : Hair( two part, movable aka ponytail and non-movable aka scalp close hair, so you could do only one pony tail in the middle or two like on the original, or completly switch the haircut for a metahuman basic one, or make a completly different ), eyebrow, eyelashes, arms, head, clothing( short,shirt,shoes,pantyhose) individually )
Using Metahuman Skeleton and facial rig, Head can easily be switch by creating a new one on Metahuman character creator.
Rigged to the Epic skeleton, IK bones are included, Using Virtual bones as IK bones for foot IK included in Retarget managerVertex counts of characters: 151 415 Vertices (Hair + All parts added together) can reduce vertex count by decimating Hair alotNumber of Materials and Material Instances: 69 Materials and Materials instance combinedNumber of Textures: 232Texture Resolutions: 32/128/512/1024/2048 Using mostly 1024 and 2048, 32, 128 and 512 are noise, mask etc
Belt and Energy in arm are Material animated. Randomly pulsating base on noise a color of your choise.Youtube video to see it in action
Please consider enabling Grooming in plug-in before importing
FOR NON UNREAL USER :
All FBX :-Body_cut-Jade_no_Arms-Short-Top_weighted -Pantyhose-Boots-PonyTail (hair on head)-PonyTail_Holder (small thing that tie Tail)-Ponytail_rig (Tail)-Cyberarms
For CyberSpine use-TopSpine replacing Top_weighted (cloth adjustement for Spine)-Body_Spine_Replacing Body_cut (body adjustement for cyber spine)-Cyber_Spine_lp to add Spine
In the texture Zip, there is a second Skin texture without the tattoo
Hair come with alot of texture for you to customizeIt's all ready in Unreal just using the material instance, but for non Unreal user, all texture are avaible in texture file and come with Ambiant Occlusion, Depth map, Flow map, direction Map, ID map, Opacity Map, Root Map, Flow map, Diffuse, tips map, Current color come from a simple Gradient black to blue also present in file.
Head Texture come with: Cavity map, Diffuse, Normal, lipstickMask, roughness, SkinAccentRegion map, BlusherMask.Teeth texture come with: Gums color picker, MouthOcc, color map, Teeth mask, 3 different Normal mapEyes texture come with : Iris, Midplane Displacement, Color picker, Lacrimal normal and Height, Sclera tint picker, sclera normal, Sclera diffuse, Eyes Normal and Veins diffuseEyelashes and Eyebrows are pretty simple card for Non unreal user they do come with Depth, coverage, tangent and diffuse map (unreal also get the Groom version).
That's pretty much everything you have to know. Have fun