Hello, made a Crazy Girl 2, I hope you like it. Enjoy watching everyone!
(FBX2019, maya 2019, Tex TGA 4096x4096, Project Unreal(4.18.3), Unity(2018.4.22f1))
Technical Details Full model - Verts: 24311, Faces: 23093, Tris: 44075.
Morph blendshape here are emotions of smile, surprise, sadness, anger, blinking of eyes, puffing and swelling of cheeks, moving eyes and nose, enlarging ears, moving eyebrows. Watch the video preview to understand what I mean.
FaceRIg To rotate the head, you need to move the Head bone. The Face_root bone is used to distribute the facial bones, to rotate the head, you need to allocate the head bone.
The jaw opens with an extra jaw bone, and there are also bones in the lips (the upper, lower and corners of the lips for extra control, you can do ugly, anger). Added bones to the cheeks (you can puff out (chewing effect), as well as bones of the eyes and eyebrows. You can roll your eyes, sweep or and make eyebrow gestures. Textures Resolution and Sets **: 4096x4096 (normal, metallic, roughness, albedo, AO) - Body, Clothes, Eyes, Hair, Mouth, Weapons. **Thank!