
AlexanderFilatov
Nice
This character model is made in blender, rendered both in cycles and in ivy, there is a hi-poly mesh, so retopology (but I didn't save on polygons, because I wanted better) The model is divided into Body, Bust, Stand and effects (best of all Blender will do.) For everything except effects, there are normal maps, roughness, metallicity, AO maps. Maps are divided into folders. Effects were made on the basis of Blender shaders. There are accessories and skin. Weight adjusted for normal pose The model can be imported into both Unreal Engine and Unity (or wherever you want). Attached a model without a rig (if you suddenly need it). Textures were made in a substance paintter (files are also attached)