Photorealistic highly detailed female character 3D model. Skinned and weighted to a biped skeleton. Motion Capture and animation ready. Asymmetrical shapes, symmetrical topology, and hi-rez textures. Low and High-resolution versions are included. The High-resolution version contains muscle and skin deformation for particular facial expressions.
Can be used for game-dev and VFX. Designed with geometrical detalization expansion in mind. Ships with a set of detailed displacement textures that can be used for skin details sculpting if you want to subdivide the model for your VFX needs, or just use them as render-time displacement maps.
Rig includes: full biped skeleton and 52 facial blend shapes for direct use with Apple AR Kit. Full list of blend shapes, here: https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation
Geometrical hair is done with Maya's native XGen interactive grooming toolset. FBX file contains fully skinned character. It does not contain the hair due to file format limitations.
Maya scene is tuned for Arnold 5. Scene saved in Maya 2019 ASCII. Works with previous versions of Maya.
Polycount details:
LOW REZ:
HIGH REZ:
Texture details:
Asset types included:
I'd love to get a feedback from you about this one or any other model from my Cinematic series. This is an ongoing project, so I continue adding new features and/or fixing bugs, based on user reports.
If you have any questions, please, don't hesitate to contact me.