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This is a model of a Cartoon Girl Rig
Originally created with Maya 2018 and Blender 4 and Unreal 5 (With Mixamo Rig )
|| USAGE ||
This model was designed for use as a real-time asset in a [videogame or simulation]
This model is suitable for use in [broadcast, high-res film , advertising, design visualization, forensic presentation, etc.]
|| SPECS ||
This model contains 17 separate objects
This model contains 16566 polygons with TurboSmooth OFFThis model contains Arnold standard materials for Arnold render Maya 2018and Blender standard materials for Blender Cycles render
|| PRESENTATION IMAGES ||
There are extra elements in the preview images that are not included in the file.
All preview images are rendered with Arnold render and Maya 2018
No Photoshop or compositing used, Product is ready to render out-of-the-box.
Preview Images are rendered using the Maya 2018 .. 5.0.1.0 version of the Arnold renderer
If you render this file using a different version of this renderer, you may not have the same results as you see on the thumbnails.
Included with this download is a file that lists the render settings needed to produce images that match the thumbnails. This file includes information on lighting placement, exposure control and render settings.
|| TEXTURES ||
Total 18 texture file Maya 2018 Arnold Render
4096x4096 JPG (6) - body all (Color,Glossy,normal,AO,SSL,SSLColor )
4096x4096 JPG (1) - Eye Ball (Color)
4096x4096 JPG (1) - Hair (Color)
1024x1024 JPG (1) - Jaw ( Color)
4096x4096 JPG (2) - Shirt( Color,Normal,Glossy)
2048x2048 JPG (2) - Skart ( Color,normal)
1024x1024 JPG (3) - Shooe ( Color,normal,Glossy)
woods_4k.hdr for skydoom light ..
All textures are created from original photographs or drawings
|| FBX ||
1.CartoonGirl(MayaExport).fbx - Export from Maya
2.Cartoon Girl(MaximoExport).fbx - Prepare with Mixamo useull for Unreal and Unity
|| GENERAL ||
Scene objects are organized by layers / groups
No third-party renderer or plug-ins needed to use this product.
|| ANIMATIONS ||
Splines (splines, necks,),Arms,Legs,FK Chains (fingers, tails, spines),Heads,Look-Ats (eyes)
Morph facial expretion control system Used for Maya 2018.....
Maya 2018:The rigging of this file is done using custom rigging controls
The skinning in this file is done using Skin modifier And morph target base
customize facial expression control Blender 3.1 :The rigging of this file is done using Blender rigify And morph target base customize facial expression control and defalt rigify facial control setup..|| ADDITIONAL NOTES ||For FBX import file to any platform like Unreal Or Unity ..Need to re setup texture file all texture pack include (TexturePack.rar)Obj,FBX file format does not have textures/materials applied and will not render like the preview images.