|| USAGE ||
Model is ready for rigging and suitable for use in broadcast, high-res film close-up, advertising, as basemesh for sculpting etc.
|| SPECS ||
Clean topology with mostly quad polygons. Triangles only in the center of eyeballs and on the tip of ponytail.
Mouth and eyes cavities are modeled.
Preview images are rendered with Cycles Renderer. No Photoshop or compositing used, Product is ready to render out-of-the-box. Lights and camera are included in the file. Fast render times.
|| OBJECTS ||
Head - 1 516 polys (Quads only) Hair - 1 216 polys (Quads / Tris) - hair consist of 3 objects - hair, ponytail and fringe. You can hide fringe and/or ponytail to get different hairstyles. Eyes - 2 x 360 polys (Quads / Tris) Cornea - 2 x 288 polys (Quads / Tris) Teeth - 2 x 152 polys (Quads only) Tongue - 142 polys (Quads only)
Some elements of hair can be deleted to get different hairstyles.
| TEXTURES ||
All objects are unwrapped in similar fashion as head (see image). Mostly with non-overlapping UVs. Hair, teeth, eyebrows and eyelashes have overlapping UVs to save space.
2048x2048 TGA Head color 2048x2048 TGA Eye color and specular (blue and brown variants) 2048x2048 TGA Cornea normal map 2048x2048 TGA Teeth & Tongue color
Editable Texture files (.PSD non-merged layers) for head, eyes and teeth are included as separate download.
|| GENERAL ||
Model is built to real-world scale. Units used: Centimeters. Model is ~38 centimeters tall (with hair).
|| ADDITIONAL NOTES ||
FBX and OBJ file format have only basic materials applied and will not render like the preview images.