Business Woman Cartoon Rigged, ready for animation and rendering at films or games.
General
low poly model, only quads, unwrapped all parts full custom rig (bones-face expressions-curve controls-breath-etc) python script for default pose(inside native folder) real world scale (cm) 168 approx. polycount model: faces 11.139 vertex 11.848 tris 22277 polycount whole scene: faces 88.897 vertex 90.773 tris 177.785 nhair system for more realistic look + polygonal hair (switch through slider) simple sss material for the body rendered with vray / include light rig stripping texture paths for Maya 2020 (all texture has been in place)
Texture
All texture are PNG format. Most of the textures are 4k resolution, except eyes texture which is 2k (see preview image for more details).
Materials
Most of the materials are VRayMtl, and a few are Maya (Lambert).
Rigging
clean rig, good naming convention, lock and hide unnecessary objects and attributes, proper visibility controls 15 face expressions python script for default pose breath control (two options, manual-automatic) global control independent FK-IK system for arms-legs,kneen-elbow control, arms-legs twist (upper-lower),fingers three levels of control torso FK-IK, twist many controls for the feet eyes controls(both-individual-scale pupil,blink control(two options) space-switching for eyes-head
*how to run the python script for default pose: open the note file from the Maya zip folder (python scrypt for default pose) and copy all the lines. Open up Maya and go to Script Editor, navigate to a python tab and just paste what you have coped previusly, and excecute the script.
Tip: you could put the script into a shelf for easy access.
Renderer
Maya 2020 - Vray 5
Formats
Maya 2020 - Has everything from geometry to full rig and light rig as well. Included render settings. FBX - OBJ - Has only geometry in T-Pose and all blnedShapes that has been used. No materials-textures, no dynamics, etc.