Beach Girls 3D models of cute girls in swimsuits with many customization options! Rigged to Humanoid Skeleton with additional bones, Apple blendshapes. Completely modular, body without clothes is included.
• Key Features
• Polycount | The Character does not have LOD system
Beach Girl 01Faces: 42744 • Tris: 82330 • Verts: 44613
Beach Girl 02Faces: 46244 • Tris: 88784 • Verts: 49676
Beach Girl 03Faces: 54708 • Tris: 97324 • Verts: 54708
Beach Girl 04Faces: 34748 • Tris: 66132 • Verts: 37112
Beach Girl 05Faces: 45802 • Tris: 83170 • Verts: 48134
Beach Girl 06Faces: 39912 • Tris: 76154 • Verts: 43269
• Rig This Character rig is based on Humanoid skeleton. The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls. Additional bones added to the Humanoid skeleton: breast_l/r, hair_twintails_01-05_l/r, hair_twintails_bangs_01-03_l/r, hair_ponytail_01-07, hair_back_01_l/r, hair_front_01-03_l, hair_back_01-03_mid
Character’s Rig has been tested with various animations, such as:
• Blendshapes |Perfectly calibrated 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5.
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
Body morphs allow you to regulate breast and butt size, and make nails longer. Works with all outfits.
• Different Outfits and Modularity |The model is completely modular, you can remove or add any part you want.
Please note that:
Clothes can be taken off completely, and full-body is included. Body texture has censored and uncensored versions. Adult parts are not modeled and do not have morphs or a rig. It’s only a plain texture. To avoid body intersection through clothes the body is sliced into pieces.Pieces that are hidden under the clothes must be turned off. It also reduces the polycount!Props are not included (ball and ice cream)
• Material ID Maps for
A Material ID map is used for changing the colors of a BaseMap separately. Use the included Material Instances to change the colors easily.
• 4K Textures
• Unity project
• Unreal Engine Project
• FAQ
Need help with the model, how to contact you?Feel free to ask me any questions using the messaging system on CGTrader.
Can I create an NFT with your model or sell it as a VRchat avatar?No, it is prohibited to use my models for creating non-fungible tokens, or use in other blockchains. It is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them. It is also prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models.
Can I use this model in Blender / Cinema4D / 3dsMax / etc.?Yes, you can. File formats such as .fbx can be imported anywhere. However, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot give you support for this software because I do not have any experience with them. The only software that I support is Maya, Unreal Engine, and Unity.
My customers have reported to me that my models work in Blender.
Can I request customization? Are you available for commissions?Unfortunately, I’m unavailable for any kind of commission.
Thank you ~
Update 10.07.2023
Update 30.12.2023