Ripped666
great model!
Unity project - HDRP URP Built-in
UE4 project - yes
_Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender_
Character:
YoungHair:
OldHair:
Unreal Engine information
Feature:
Technical Details
- Rigged: (Yes)
- Rigged to Epic skeleton: (Yes)
- The model has a UE4 Skeleton
- If rigged to the Epic skeleton, IK bones are included: (Yes)
- Note that the model is not proportioned 1 to 1 with the dummy, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
- https://youtu.be/3dC3DMv2hxU
- Animated: (no)
- Number of Animations:-
- Animation types (Root Motion/In-place):-
- Number of characters: 1
- Vertex counts of characters: 40015 - 67086
- Number of Materials and Material Instances: 19
- Number of Textures: 97
- Texture Resolutions: (32x32,256x256,512x512,1024x1024,2048x2048,4096x4096)
- Supported Development Platforms:
- Windows: (Yes)
- Mac: (Yes)
- Documentation:
- how to use the model in the sequencer
- https://youtu.be/RN5zByaQMjU
- Important/Additional Notes:
- Press:
- - 1 to play the transformation
- - 2 to stop the transformation
- - 3 to reset the transformation
- - 4 to play the scream
Unity information
Feature:
Technical details
- Number of textures: 87
- Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
- Polygon count :
- Minimum polygon count: 35352
- Maximum polygon count: 48015
- Number of meshes/prefabs: 3x5
- Rigging: Yes
- Animation count: 0
- Animation type list: 0
- UV mapping: Yes
- LOD information: No LODs
- Types of materials and texture maps:
- PBR Texture
- Albedo, Normal,
- Metallness,Roughness, AO,
- Alpha in TGA Format