Anna cartoon low poly model, ready for animation and rendering
over 99.5 quads, the only triangles are in the eyeballs geometry UV unwrapped all parts full custum rig real world scale (cm) 128 approx. polycount model / face: 7.451 vertex: 7834 polycount whole scene / face: 38.035 vertex: 39.359
Texture
All texture are jpg format, 2k 4k (see preview image for more details) *the eyes material is procedural no texture (change the color easily)
Rig
-clean rig, good naming convention, lock and hide unnecessary objects and attributes -python script for default pose (inside Maya folder) -proper visibility controls -global control -independent FK-IK system for arms-legs,kneen-elbow control, twist, fingers three levels of control -torso FK-IK, twist -many controls for the feet -hair controls (two options) -breath control (two options) -eyes controls(both-individual-scale pupil, eyelid(upper-lower)(two options),blink control(two options) -space-switching for eyes-head -others features (jaw-tongue-clvicle)
Renderer
Maya 2016 - mental ray obj and fbx has everything except rig
*because of the nature of the formats the 'obj' and 'fbx' may not have all of the materials