This character comes from VRoid, has genshin styled animations along with a very useful gamerig! This rig does not break blendshapes and the blendshapes can even be used in Unity and Godot.
You can easily retarget animations from one vroid model to another different model making this very flexible. I am an animator and I have used two rigs for the basemesh. By baking animations and allowing visual keying on the game_rig you can easily make new animations too! I handcrafted these three animations and plan to include more in the future as I will be using this in my own game too. The control rig itself has been professionally color coded and follows the convention used in AAA game animations. Texture folder is included but the model should have its textures embedded.
PS. You can also make your own model in VRoid.if demand calls for a tutorial, I shall make one.